Cloud-native XR and Gaming Using Neural Processing

Description of the granted funding

Mobility for high-quality gaming and XR applications with real-time rendered graphics is challenging to achieve as the processing power of mobile devices is an order of magnitude weaker than PC setups. This problem can be overcome by offloading the graphics rendering to remote servers in the cloud. The main challenge in the remote rendering of graphics is the added latency. The goal of this project is to replace the traditional remote rendering pipeline which uses video codecs designed for non-interactive video and separate latency compensation steps decoupled from video encoding with a deep-learning based encoder/decoder pipeline with native built-in support for delayed presentation including pose prediction and view synthesis. We aim to completely hide the latency so that the user cannot perceive the difference between a locally and remotely executed application.
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Starting year

2023

End year

2027

Granted funding

Teemu Kämäräinen Orcid -palvelun logo
609 409 €

Funder

Research Council of Finland

Funding instrument

Academy research fellows

Decision maker

Scientific Council for Natural Sciences and Engineering
16.05.2023

Other information

Funding decision number

355577

Fields of science

Computer and information sciences

Research fields

Tietojenkäsittelytieteet

Identified topics

virtual reality, augmented reality