AI Personality and Cognition (AiPerCog): AI learning from Humans in Games

Description of the granted funding

Digital games are played by an estimated 3 billion people today. AI technology embedded in widely-played games could make them a fine instrument to study psychological states of large populations. AiPerCog aims to find behavioural markers of psychologically vulnerabilty, such as propensity to depressive or anxiety disorders, based on computer gaming behaviour. To do this we will: (1) data-mine very large datasets of game replays to identify human patterns of play, (2) train AI agent models to replicate these patterns, & (3) build classifiers to link psychological profiles to play patterns. We apply this methodology to game-play records of popular games (Poker, CounterStrike 2, StarCraft II) to understand how different types of reinforcement from game situations drive human player behaviour. Our work will produce AI that can profile and produce insights into its users, and advance the understanding of how human cognition in digital environments.
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Starting year

2023

End year

2027

Granted funding

Benjamin Cowley Orcid -palvelun logo
499 888 €

Funder

Research Council of Finland

Funding instrument

Academy projects

Decision maker

Scientific Council for Natural Sciences and Engineering
06.06.2023

Other information

Funding decision number

355200

Fields of science

Computer and information sciences

Research fields

Laskennallinen tiede

Identified topics

artificial intelligence, machine learning