AI Personality and Cognition (AiPerCog): AI learning from Humans in Games
Description of the granted funding
Digital games are played by an estimated 3 billion people today. AI technology embedded in widely-played games could make them a fine instrument to study psychological states of large populations. AiPerCog aims to find behavioural markers of psychologically vulnerabilty, such as propensity to depressive or anxiety disorders, based on computer gaming behaviour. To do this we will: (1) data-mine very large datasets of game replays to identify human patterns of play, (2) train AI agent models to replicate these patterns, & (3) build classifiers to link psychological profiles to play patterns. We apply this methodology to game-play records of popular games (Poker, CounterStrike 2, StarCraft II) to understand how different types of reinforcement from game situations drive human player behaviour. Our work will produce AI that can profile and produce insights into its users, and advance the understanding of how human cognition in digital environments.
Show moreStarting year
2023
End year
2027
Granted funding
Funder
Research Council of Finland
Funding instrument
Academy projects
Decision maker
Scientific Council for Natural Sciences and Engineering
06.06.2023
06.06.2023
Other information
Funding decision number
355200
Fields of science
Computer and information sciences
Research fields
Laskennallinen tiede
Identified topics
artificial intelligence, machine learning