Games, Business, and Gamers: How to Facilitate a Game Accessibility Transition across the Gaming Ecosystem?
Year of publication
2024
Authors
Hassan, Lobna; Buttler, Pekka; Vesa, Mikko
Abstract
In recent years, the digital game industry has grown from a niche market to a multi-billion-euro business with influences that extend beyond entertainment to education, socialization, marketing, and even management practices. During that growth, the industry’s sustainability has faltered, especially in terms of accessible games that can foster the inclusion of gamers who do not possess presumed ‘ideal’ gaming bodies or abilities, for instance, due to disabilities or more common or contextual limitations to their hearing, sight, or other abilities. Most games currently on the market are inaccessible and exclusionary. This situation is not just a threat to human rights and equality but is a threat to the long-term sustainability of the gaming ecosystem as the gaming population continues to age and diversify in terms of needs and abilities. This chapter examines game accessibility and inclusion of people with atypical abilities and disabilities in various aspects of the digital game industry and digital gaming ecosystem. It employs sustainability transitions theory to chart multi-actor interventions, from government to developers, gamers, and players, to transition the industry and ecosystem towards greater inclusivity.
Show moreOrganizations and authors
Hanken School of Economics
Vesa Mikko
LUT University
Hassan Lobna
Publication type
Publication format
Article
Parent publication type
Compilation
Article type
Other article
Audience
ScientificPeer-reviewed
Peer-ReviewedMINEDU's publication type classification code
A3 Book section, Chapters in research booksPublication channel information
Parent publication name
Parent publication editors
Lehtimäki, Hanna; Taylor, Steven S.; Galvão Lyra, Mariana
Publisher
Pages
79-108
ISBN
Publication forum
Publication forum level
2
Open access
Open access in the publisher’s service
No
Self-archived
No
Other information
Fields of science
Computer and information sciences; Business and management
Keywords
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Internationality of the publisher
International
Language
English
International co-publication
Yes
Co-publication with a company
No
DOI
10.1007/978-3-031-44219-3_5
The publication is included in the Ministry of Education and Culture’s Publication data collection
Yes