Gamified embodiment experiences in Indian video games
Year of publication
2022
Authors
Zeiler, Xenia
Organizations and authors
University of Helsinki
Zeiler Xenia
Publication type
Publication format
Article
Parent publication type
Compendium
Article type
Other article
Audience
ScientificPeer-reviewed
Peer-ReviewedMINEDU's publication type classification code
A3 Book section, Chapters in research booksPublication channel information
Parent publication name
Digital Religion:Understanding Religious Practice in Digital Media
Parent publication editors
Campbell, Heidi A.; Tsuria, Ruth
Publisher
Pages
213-220
ISBN
Publication forum
Publication forum level
3
Open access
Open access in the publisher’s service
No
Self-archived
No
Other information
Fields of science
Other humanities
Keywords
[object Object],[object Object],[object Object]
Publication country
United Kingdom
Internationality of the publisher
International
Language
English
International co-publication
No
Co-publication with a company
No
DOI
10.4324/9780429295683
The publication is included in the Ministry of Education and Culture’s Publication data collection
Yes