Displaying results 1 - 10 / 20
results / pageName
Authors / organizations
Year
Video corpus of interaction in an immersive social virtual reality environment
Health and Digital Gaming: Gamer Interviews 2021
Health and Digital Gaming: Follow-up Gamer Interviews 2022
Co-design focused, participatory approach to exploring a digital literacy support serious game with Finnish language and literacy teachers of adult migrants with limited/interrupted formal education experience: research data
Playing Video Games during the COVID-19 Pandemic: Survey 2020
Children and Youth Leisure Survey: 7-9-Year-Olds 2018
nikosavola/video-game-rating-ml: v1.0.0
Playing Video Games during the COVID-19 Pandemic: Interviews 2020
Gambling Survey 2019
Recasting Life Is Strange: Video Game Voice Acting during the 2016–2017 SAG-AFTRA Strike
Displaying results 1 - 10 / 20
Page 1