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Video corpus of interaction in an immersive social virtual reality environment

Aino Puhakka, Eeli Nikkarinen, Emma Lane, Hannu-Pekka Pallari, Heidi Spets, Joel Romppainen, Jonne Rundgren, Julia Hentilä, Madgaleena Vaara, Mari Holmström, Mark Copher, Noora Sarjanoja, Pentti Haddington, Rauli Särkioja, Saara Tikkakoski, Santeri Palosaari, Sergio Fernández Arios, Suvi Leinonen, Taavi Uotila, Tiina Eilittä, Tiina Tomperi, Veikko Kaisto, Wille Backman, Ville Pelimanni, Antti Siipo2024

Health and Digital Gaming: Gamer Interviews 2021

Karhulahti, Veli-Matti, Korhonen, Venla, Laitinen, Tanja, Siutila, Miia2023

Health and Digital Gaming: Follow-up Gamer Interviews 2022

Karhulahti, Veli-Matti, Kauraoja, Valtteri, Malinen, Ville, Siutila, Miia2023

Co-design focused, participatory approach to exploring a digital literacy support serious game with Finnish language and literacy teachers of adult migrants with limited/interrupted formal education experience: research data

Malessa, Eva2023

Playing Video Games during the COVID-19 Pandemic: Survey 2020

Chen, Yingrong, Chen, Yingrong, Nerg, Henri, Karhulahti, Veli-Matti2022

Children and Youth Leisure Survey: 7-9-Year-Olds 2018

Finnish Youth Research Society, State Youth Council, Valtion liikuntaneuvosto, Nuorisotutkimusseura, Opetus- ja kulttuuriministeriö. Valtion nuorisoneuvosto, National Sports Council2022

nikosavola/video-game-rating-ml: v1.0.0

Niko Savola2021

Playing Video Games during the COVID-19 Pandemic: Interviews 2020

Karhulahti, Veli-Matti, Nerg, Henri, Päivinen, Antti2021

Gambling Survey 2019

Terveyden ja hyvinvoinnin laitos (THL), Salonen, Anne, Terveyden ja hyvinvoinnin laitos2021

Recasting Life Is Strange: Video Game Voice Acting during the 2016–2017 SAG-AFTRA Strike

Jaroslav Švelch, Jan Švelch2020