Mixed Reality Environment for Immersive Experience of Art and Culture
Acronym
XTREME
Description of the granted funding
Engagement with the art and music can have a range of positive effects on physical and mental health. However, access to the many benefits of musical experience can be limited due to various reasons: (1) the geographic location of the venue, (2) personal limitations in access, (3) limitation on the schedule of the concerts and performances, (4) cost of the experience. Due to these limitations the effort and cost of getting access to the concerts and performances override additional value the participant would get from the experiences. In XTREME project, we remove these limitations by developing a human-centered mixed reality (MR) solution that, instead of requiring the participant to be physically present in the venue, brings the concerts and performances to a remote location via MR technology while retaining the immersive experience, and even giving additional dimensions to it by integrating real and virtual contents. Our solution also allows for virtually shared, realistic experience together with selected social circles of the user. The solution removes geographic limitations as by the MR solution the concerts and performances can be accessed virtually from anywhere and they hence are more inclusive for people with limited access. Likewise, providing a global access to the art and music provides a wider audience for musicians and artists, not limiting the number of seats by the size of the physical venue. As this solution removes the necessity to travel to concerts and performances, it also provides a greener alternative. In contrast to the current state-of-the-art, our solution targets at making an MR solution to the concerts and performances where those are in in 3D, both for visuals and sound, blended into the room of the users. We will also provide maximised experience of presence via reconstruction of the users and their behaviour in the shared access, and enhance the immersion by providing an additional visual layer to the sound.
Show moreStarting year
2024
End year
2026
Granted funding
ANE KRUSE SKAK (DK)
224 265 €
Participant
MARIONETTE APS (DK)
334 587.5 €
Participant
4DSOUND TECHNOLOGIES BV (NL)
305 725 €
Participant
KHORA APS (DK)
385 000 €
Participant
BOLT EIKONIKES IPIRESIES KAI PARAGOGES IKE (EL)
504 900 €
Participant
OSLO KOMMUNE (NO)
250 000 €
Participant
IT-UNIVERSITETET I KOBENHAVN (DK)
2 087 852.5 €
Coordinator
FONDAZIONE ISTITUTO ITALIANO DI TECNOLOGIA (IT)
553 228.75 €
Participant
UNIVERSITY OF LIMERICK (IE)
972 528.75 €
Participant
UNIVERSITEIT TWENTE (NL)
785 456.25 €
Participant
THE UNIVERSITY OF NOTTINGHAM (UK)
Participant
GOTTFRIED WILHELM LEIBNIZ UNIVERSITAET HANNOVER (DE)
625 625 €
Participant
Amount granted
7 255 954 €
Funder
European Union
Funding instrument
HORIZON Research and Innovation Actions
Framework programme
Horizon Europe (HORIZON)
Call
Programme part
Digital, Industry and Space (11704 Emerging enabling technologies (11707 )
Topic
Next Generation eXtended Reality (RIA) (HORIZON-CL4-2023-HUMAN-01-21Call ID
HORIZON-CL4-2023-HUMAN-01-CNECT Other information
Funding decision number
101136006
Identified topics
virtual reality, augmented reality