Chambers Philip
Description
Philip's research focuses on understanding how gamification can be used in decision-making in forestry planning and policy contexts. He is interested in seeing if games, playful interactions, and technology such as drones and VR can be utilised to engage stakeholders in participatory processes better and collect data to support multi-criteria decision-making.
Keywords
Forestry, Gamification, Forest planning, Decision support systems, Forest information systems
Affiliations
University of Eastern Finland
Doctoral Researcher
Faculty of Science and Forestry, School of Forest Sciences
2021 - present
Source: ORCID
Tampere University
Visiting Researcher/Doctoral Candidate
2021 - present
Source: ORCID
Natural Resources Institute Finland
Visiting Specialist/Scientist
2023 - 2025
Source: ORCID
Education (1)
BSc. (Hons) Ecological Science: Forestry
1999 - 2004
University of Edinburgh
Publications (4)
2024
Open access
Peer-reviewed
International journal of human-computer interaction
Open access
Peer-reviewed
Landscape and urban planning
Open access
Peer-reviewed
Granted funding (1)
Pelilliset elementit metsänomistajien päätöksen teon tukemisessa - Tutkimus digitaalisen metsänomistajapalvelun pelillistämisestä
Foundation of the Central Union of Agricultural and Forestry Producers
2022 - present
Activities and awards (3)
Membership
Member
European Forum on Urban Forestry
2024
International collaboration: No
Membership
Student Member
Association for Computing Machinery
2024
International collaboration: No
Membership
Member
Suomen Metsätieteellinen Seura
2022
International collaboration: No