BUSINESS STUDENTS’ PERCEPTION OF DIGITAL GAME-BASED LEARNING & COLLABORATIVE LEARNING ENVIRONMENT
Year of publication
2021
Authors
Mubaraz, Syed; Heikkilä, Jutta
Organizations and authors
Haaga-Helia University of Applied Sciences
Mubaraz Syed
Publication type
Publication format
Article
Parent publication type
Conference
Article type
Other article
Audience
ScientificPeer-reviewed
Peer-ReviewedMINEDU's publication type classification code
A4 Article in conference proceedingsPublication channel information
Journal/Series
Parent publication name
Article number
1029
Pages
4465 - 4472
ISSN
ISBN
Publication forum
Publication forum level
0
Open access
Open access in the publisher’s service
Yes
Open access of publication channel
Fully open publication channel
Self-archived
Yes
Other information
Fields of science
Educational sciences
Keywords
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Publication country
Spain
Internationality of the publisher
International
Language
English
International co-publication
No
Co-publication with a company
No
DOI
10.21125/iceri.2021.1029
The publication is included in the Ministry of Education and Culture’s Publication data collection
Yes