Digital Games
Year of publication
2022
Authors
Karhulahti, Veli-Matti
Abstract
This entry summarizes the history and current use of "digital games" and related terminology, such as "computer games", "electronic games", and "videogames". Despite their etymological variety, a few pragmatic differences between these competing terms exist, which has recently led researchers and practitioners to increasingly apply (even more) general concepts such as "gaming" and "esports". A recommendation is not to interpret and use such terms literally, but to choose related terminology based on context and consistency.
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Publication type
Publication format
Article
Parent publication type
Compilation
Article type
Other article
Audience
ProfessionalMINEDU's publication type classification code
D2 Article in a professional research book (incl. an introduction by the editor)Publication channel information
Parent publication name
Parent publication editors
Grabarczyk, Paweł
Publisher
Encyclopedia of Ludic Terms
Open access
Open access in the publisher’s service
Yes
Open access of publication channel
Fully open publication channel
Self-archived
No
Other information
Fields of science
Media and communications; Other social sciences; Sociology
Keywords
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Publication country
Denmark
Internationality of the publisher
International
Language
English
International co-publication
No
Co-publication with a company
No
The publication is included in the Ministry of Education and Culture’s Publication data collection
Yes