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Digital Games

Year of publication

2022

Authors

Karhulahti, Veli-Matti

Abstract

This entry summarizes the history and current use of "digital games" and related terminology, such as "computer games", "electronic games", and "videogames". Despite their etymological variety, a few pragmatic differences between these competing terms exist, which has recently led researchers and practitioners to increasingly apply (even more) general concepts such as "gaming" and "esports". A recommendation is not to interpret and use such terms literally, but to choose related terminology based on context and consistency.
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Organizations and authors

University of Jyväskylä

Karhulahti Veli-Matti Orcid -palvelun logo

Publication type

Publication format

Article

Parent publication type

Compendium

Audience

Professional

Peer-reviewed

Non Peer-Reviewed

MINEDU's publication type classification code

D2 Article in a professional research book (incl. editor’s introduction)

Publication channel information

Parent publication name

Encyclopedia of Ludic Terms

Parent publication editors

Grabarczyk, Paweł

Publisher

Encyclopedia of Ludic Terms

Open access

Open access in the publisher’s service

Yes

Open access of publication channel

Fully open publication channel

Self-archived

No

Other information

Fields of science

Sociology; Media and communications; Other social sciences

Keywords

[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

Publication country

Denmark

Internationality of the publisher

International

Language

English

International co-publication

No

Co-publication with a company

No

The publication is included in the Ministry of Education and Culture’s Publication data collection

Yes