When Gamification Spoils Your Learning:A Qualitative Case Study of Gamification Misuse in a Language-Learning App
Year of publication
2022
Authors
Hadi Mogavi, Reza; Guo, Bingcan; Zhang, Yuanhao; Haq, Ehsan Ul; Hui, Pan; Ma, Xiaojuan
Organizations and authors
University of Helsinki
Hui Pan
Publication type
Publication format
Article
Parent publication type
Conference
Article type
Other article
Audience
ScientificPeer-reviewed
Peer-ReviewedMINEDU's publication type classification code
A4 Article in conference proceedingsPublication channel information
Parent publication name
L@S 2022 - Proceedings of the 9th ACM Conference on Learning @ Scale
Publisher
Pages
175-188
ISBN
Publication forum
Publication forum level
1
Open access
Open access in the publisher’s service
No
Self-archived
No
Other information
Fields of science
Computer and information sciences
Keywords
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Publication country
United States
Internationality of the publisher
International
Language
English
International co-publication
Yes
Co-publication with a company
No
DOI
10.1145/3491140.3528274
The publication is included in the Ministry of Education and Culture’s Publication data collection
Yes