Split-Screen : Videogame History through Local Multiplayer Design
Year of publication
2021
Authors
Karhulahti, Veli-Matti; Grabarczyk, Pawel
Abstract
By looking at videogame production through a two-vector model of design—a practice determined by the interplay between economic and technological evolution—we argue that shared screen play, as both collaboration and competition, originally functioned as a desirable pattern in videogame design, but has since become problematic due to industry transformations. This is introduced as an example of what we call design vestigiality: momentary loss of a design pattern's contextual function due to techno-economical evolution.
Show moreOrganizations and authors
University of Turku
Karhulahti Veli-Matti
Publication type
Publication format
Article
Parent publication type
Journal
Article type
Original article
Audience
ScientificPeer-reviewed
Peer-ReviewedMINEDU's publication type classification code
A1 Journal article (refereed), original researchPublication channel information
Journal
Publisher
Volume
37
Issue
2
Pages
32-44
ISSN
Publication forum
Publication forum level
3
Open access
Open access in the publisher’s service
No
Self-archived
Yes
Other information
Fields of science
Philosophy; History and archaeology; Other humanities
Keywords
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Publication country
United States
Internationality of the publisher
International
Language
English
International co-publication
Yes
Co-publication with a company
No
DOI
10.1162/desi_a_00634
The publication is included in the Ministry of Education and Culture’s Publication data collection
Yes