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Split-Screen : Videogame History through Local Multiplayer Design

Year of publication

2021

Authors

Karhulahti, Veli-Matti; Grabarczyk, Pawel

Abstract

By looking at videogame production through a two-vector model of design—a practice determined by the interplay between economic and technological evolution—we argue that shared screen play, as both collaboration and competition, originally functioned as a desirable pattern in videogame design, but has since become problematic due to industry transformations. This is introduced as an example of what we call design vestigiality: momentary loss of a design pattern's contextual function due to techno-economical evolution.
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Organizations and authors

University of Jyväskylä

Karhulahti Veli-Matti Orcid -palvelun logo

University of Turku

Karhulahti Veli-Matti

Publication type

Publication format

Article

Parent publication type

Journal

Article type

Original article

Audience

Scientific

Peer-reviewed

Peer-Reviewed

MINEDU's publication type classification code

A1 Journal article (refereed), original research

Publication channel information

Publisher

MIT Press

Volume

37

Issue

2

Pages

32-44

​Publication forum

54599

​Publication forum level

3

Open access

Open access in the publisher’s service

No

Self-archived

Yes

Other information

Fields of science

Philosophy; History and archaeology; Other humanities

Keywords

[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

Publication country

United States

Internationality of the publisher

International

Language

English

International co-publication

Yes

Co-publication with a company

No

DOI

10.1162/desi_a_00634

The publication is included in the Ministry of Education and Culture’s Publication data collection

Yes