undefined

Pelimusiikin käyttötavat ja funktiot suomalaisten arjessa

Year of publication

2022

Authors

Tuuri, Kai; Koskela, Oskari; Vahlo, Jukka

Abstract

The premise of this article is the idea that games and their music do not only relate to playing, but are also part of people’s musical practices outside of the actual gameplay situation. However, so far very little research has been done on the meanings of game music outside of gaming. In this study, we aim for a broader understanding of people’s relationship with game music by examining how game music is used outside of the context of gaming. The empirical analysis of the article is based on two datasets collected in Finland. The primary material consists of written stories (N=183) about personally meaningful game music memories. In addition to this, we use survey data (N=785) concerning people’s activities with their favorite game music outside of the game. In the study, we investigated (1) how varied and common the activities of using game music are, (2) what different types of game music use can be discerned, and (3) what psychological functions of game music are disclosed in the personal stories. According to both datasets, musical practices with game music in people’s everyday life were common. The ways of using game music were also diverse. In general, digital games appear to be a viable resource for engaging in musical practices and acquiring musical experiences. Through cluster analysis, three different types of game music use were outlined from the survey answers: performing/reproducing, reminiscing and appreciating the game experience, which refer to preferences for interacting with game music. Regarding the functions of music, the results imply that the functions of music documented in music psychology literature (mood management, aesthetic pleasure, self-enhancement, memory connection, social bonding) are well suited for analyzing the personal meanings of game music. In all, from the results, it can be established that the aesthetic value of game music for people, at least to some extent, seems to be conditioned by the gameplay experience, even if the music is separated from gaming.
Show more

Organizations and authors

University of Jyväskylä

Vahlo Jukka

Tuuri Kai Orcid -palvelun logo

Koskela Oskari

University of Turku

Vahlo Jukka

Publication type

Publication format

Article

Parent publication type

Journal

Article type

Original article

Audience

Scientific

Peer-reviewed

Peer-Reviewed

MINEDU's publication type classification code

A1 Journal article (refereed), original research

Publication channel information

Journal

Musiikki

Volume

52

Issue

4

Pages

8-45

​Publication forum

88226

​Publication forum level

1

Open access

Open access in the publisher’s service

Yes

Open access of publication channel

Fully open publication channel

Self-archived

Yes

Other information

Fields of science

Computer and information sciences; Other humanities; Theatre, dance, music, other performing arts

Keywords

[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

Publication country

Finland

Internationality of the publisher

Domestic

Language

Finnish

International co-publication

No

Co-publication with a company

No

DOI

10.51816/musiikki.125641

The publication is included in the Ministry of Education and Culture’s Publication data collection

Yes