undefined

Digimaterialismi : virtuaalisten hyödykkeiden kulutusmotiivit

Year of publication

2022

Authors

Mangeloja, Esa; Auvinen, Tommi

Abstract

Purchasing motives form a well-analyzed field within the academic scrutiny of marketing and economics. Consumption occurs if purchasing a product provides value for customers. Nowadays an increasing number of commodities exchanged in the market are digital and virtual in nature. Number of people playing online video games continues to grow rapidly around the globe. Fortnite is a free-to-play video game, but players can buy various virtual items, so called “skins”, inside the game. Interestingly, those skins are purely nonfunctional items, which provide no competitive advantage for players. Nevertheless, those items are very popular and game companies generate significant revenues through sales. In our sample of active Finnish Fortnite players, the average amount of money paid for skins was over 100 euros. We analyze different motives for buying virtual non-functional skins by using tri-dimensional motivation segmentation. We find that all traditional consumption motives, hedonic, social and utilitarian are also significant drivers amongst the Finnish Fortnite players. Interestingly, we also found some signs of charitable causes as active players like to reciprocate value to the game developers.
Show more

Organizations and authors

University of Jyväskylä

Mangeloja Esa Orcid -palvelun logo

Auvinen Tommi Orcid -palvelun logo

Publication type

Publication format

Article

Parent publication type

Journal

Article type

Original article

Audience

Scientific

Peer-reviewed

Peer-Reviewed

MINEDU's publication type classification code

A1 Journal article (refereed), original research

Publication channel information

Volume

27

Issue

1

Pages

29-38

​Publication forum

55143

​Publication forum level

1

Open access

Open access in the publisher’s service

Yes

Open access of publication channel

Fully open publication channel

Self-archived

Yes

Other information

Fields of science

Business and management

Keywords

[object Object],[object Object],[object Object]

Publication country

Finland

Internationality of the publisher

Domestic

Language

Finnish

International co-publication

No

Co-publication with a company

No

The publication is included in the Ministry of Education and Culture’s Publication data collection

Yes