Facilitating Collaborative Learning with Virtual Reality Simulations, Gaming and Pair Programming
Year of publication
2022
Authors
Näykki, Piia; Fagerlund, Janne; Silvennoinen, Minna; Manu, Mari; Nousiainen,Tuula; Juntunen, Merja; Vesisenaho, Mikko
Abstract
The chapter presents socio-interactional functions that support collaborative learning through three case examples. The examples stem from our long line of empirical research in which we have explored the possibilities of using various types of emerging digital technologies for enhancing collaborative learning and interaction. We present case examples from technology-enhanced simulation-based learning environments, Vive/Minecraft applying XR/VR and pair programming in a creative media project design with Scratch, which are all regarded as powerful experiential learning contexts that can provide engaging opportunities for collaborative learning.
Show moreOrganizations and authors
Publication type
Publication format
Article
Parent publication type
Compilation
Article type
Other article
Audience
ScientificPeer-reviewed
Peer-ReviewedMINEDU's publication type classification code
A3 Book section, Chapters in research booksPublication channel information
Parent publication name
Parent publication editors
Ivanović, Mirjana; Klašnja-Milićević, Aleksandra; Jain, Lakhmi C.
Publisher
Pages
299-315
ISSN
ISBN
Publication forum
Publication forum level
2
Open access
Open access in the publisher’s service
No
Self-archived
Yes
Other information
Fields of science
Computer and information sciences; Educational sciences
Keywords
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Publication country
Switzerland
Internationality of the publisher
International
Language
English
International co-publication
No
Co-publication with a company
No
DOI
10.1007/978-3-031-04662-9_14
The publication is included in the Ministry of Education and Culture’s Publication data collection
Yes